The game of Quod
Mitch Harris
Harris.Mitchell at mgh.harvard.edu
Mon Dec 18 17:36:16 CET 2006
> From: Joshua Zucker [mailto:joshua.zucker at gmail.com]
>
> In Ian Stewart's latest book, he mentions the game of Quod. (Ch 7 of
> _How To Cut A Cake: and other mathematical conundrums_)
>
> One sequence of relevance to this game is the number of squares in an
> nxn board with the four corners deleted. He says that Denis Borris
> found that there are (n^4 - n^2 - 48n + 84)/12 of them, which is not
> in OEIS.
>
> He also says that Ken Duisenberg found the formula for the mxn case
> (which would make a nice triangle for OEIS) but he doesn't give the
> formula, nor a reference. Anyone have a suggestion?
Call me kooky (or slow) but a quick check to me says that the 3x3 board
with the 4 corners removed leaves 3^2 - 4 = 5 (unit) squares (and unit
squares are the only ones that fit).
And isn't the general idea just that the only 'bad' squares of any size
k are those that include one of the corners (and for any k sided squares
there are exactly 4 of these 'bad' squares)?
Or formally
Sum[(n-k)^2 - 4, {k, 0, n-2}] = Sum[k^2 - 4, {k, 2, n}]
=
(2n^3 + 3n^2 - 23n + 18)/6
=
0, 5, 17, 38, 70, 115, 175...
(which is also not in the OEIS)
and the formula for nxm rectangles (and squares in them) has formula
(for n<m)
Sum[(n - k)(m - k) - 4 , {k, 0, n - 2}]
=
(3m n^2 - n^3 + 3m n - 5n - 18m + 18)/6
Please tell me where I've gone wrong.
(Unfortunately I have no idea about the original problem.)
Mitch
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