No subject
Richard Guy
rkg at cpsc.ucalgary.ca
Sat May 12 00:50:11 CEST 2001
The following is being sent to seq-fans in
the hope that at least one will check it and turn
it into an acceptable form for Neil Sloane. He has
already included the `squares' and `triangles'
sequences, I believe. R.
Here are some `add the greatest whatever' sequences.
They arose from `put-or-take' games (see Winning Ways,
484--486, 501--503) the prototype being Epstein's
Put-or-Take-a-Square game.
Start with a heap of 1 (or more?) and successively add
the largest member of your favorite sequence which is
not greater (strictly less?) than the present size of
the heap.
With squares we get
%1 = 1 %2 = 2 %3 = 3 %4 = 4 %5 = 8 %6 = 12 %7 = 21
%8 = 37 %9 = 73 %10 = 137 %11 = 258 %12 = 514
%13 = 998 %14 = 1959 %15 = 3895 %16 = 7739
%17 = 15308 %18 = 30437 %19 = 60713 %20 = 121229
%21 = 242333 %22 = 484397 %23 = 967422 %24 = 1933711
%25 = 3865811 %26 = 7730967 %27 = 15459367
%28 = 30912128 %29 = 61814609 %30 = 123625653
%31 = 247235577 %32 = 494448306 %33 = 988888002
%34 = 1977738918 %35 = 3955408759 %36 = 7910812423
%37 = 15821491787 %38 = 31642854876 %39 = 63285572332
%40 = 126571024688 %41 = 253141894512
%42 = 506283703936 %43 = 1012567183232
%44 = 2025132408401
With `squares + 1' we get
1 2 4 6 11 21 38 75 140 262 519 1004 1966
3903 7748 15493 30870 61496 122506 245007
489044 977646 1953791 3905401 7809978 15616415
31226817 62452562 124894167 249774793 499541210
999063711 1998066161 3996066763 7992076560
15984078965 31968118150 63936127767 127871778793
255743102075 511485706176 1022970999301
2045941415702 4091882588199 8183764253800
16367523222330
If we add triangular numbers (as in `Tribulations') we get
1 2 3 6 12 22 43 79 157 310 610 1205
2381 4727 9383 18699 37227 74355 148660
296900 593735 1187240 2373810 4746741 9491481
18981027 37956907 75910735 151820416 303627016
607253419 1214497244 2428978214 4857918665
9715793261 19431485367 38862885183 77725514211
155450916339 310901711244 621802925484
1243605547519 2487209615935 4974418988905
9948836839658
`Triangular numbers + 1' (are never multiples of 3,
and hence yield a game which *may* be feasible to
analyze). If we add these we get
1 2 4 8 15 26 48 94 186 358 710 1414
2793 5569 11135 22162 44318 88572 176983
353699 706920 1413187 2825228 5649105
11295586 22588715 45171276 90339037 180675999
361337536 722671940 1445337094 2890647825
5781270421 11562459578 23124873925
If you do it with the powers of 2, you just get powers
of 2. Let's try with powers of 3:
1 2 3 6 9 18 27 54 81 162 243 486 729 ...
(not in Ency Seq, but not very exciting).
If you use the odd numbers you get M0788 (A5578).
The Fibonacci numbers give you
1 2 4 7 12 20 33 54 88 143 232 ...
i.e., the Fibs - 1 M1056, A0071, N0397.
Of course, we can use any sequence in the database,
and we can iterate. E.g., if I now use the Fibs - 1
I get
1 2 4 8 15 27 47 80 134 222 ...
which are M1103 A0126 N0421, the Fibs minus n-1
-- I haven't checked FQ 3 295 65 to see if that
manifestation is listed. Continuing to iterate
gives
1 2 4 8 16 31 58 105 185 319 ...
which are M1120 A0128 N0428. They are also the
Fibs - (n^2-7n+18)/2 in case anyone is interested.
If we push it one stage further, then we seem to be
out of Ency Seq -- are we out of the database?
1 2 4 8 16 32 63 121 226 411 730 ...
I think that they are Fibs - (n^3-15n^2+92n-186)/6
Now let's use the Fibs + 1 as in Mike Guy's game
of Fibulations, evidently M0574 A0381 N1692,
though Ency Seq doesn't give this simple definition.
We now get:
1 2 4 8 14 28 50 95 185 330 564 942 ...
and when you try to relate these to the Fibs it
seems that they differ by a step function with
increasingly long steps.
If you use the numbers 2^k - 1, the game is
She-Loves-Me-She-Loves-Me-Not, and the sequence is
1 2 3 6 9 16 31 62 93 156 283 538 ...
(not in the database ??) and you get a similar
`seven-league boots' phenomenon: when you drop
below a power of 2, e.g at 31, then the next
33 terms are 32+30, 64+29, 128+28, 256+27,
... 2^34 + 1, 2^35, 2^36 - 1, 2^37 - 2, and now
you may only add 2^36 - 1 (again), giving
2^37 + (2^36 - 3) and the pattern goes on
for about 2^36 terms before donning our next
size of boot -- a bit bigger than 2^(2^36) !
What is of interest when calculating remotenesses
and suspense numbers is the remainder when
you *subtract* these numbers from the heap.
E.g.. if we take the largest square from the
members of the `squares' sequence that we started
with, we get
0 1 2 0 4 3 5 1 9 16 2 30 37 23 51 ...
Now if anyone could describe this sequence (in
some other way!) we might be nearer to analyzing
the game. In the case of Fibulations, this can
be done with the second cousin of the Zeckendorf
representation, called Secondoff in WW. Also,
in the 2^k - 1 example, it can be done in
terms of the binary representation. Problem:
invent a numeration scheme to describe each of
these examples.
Meanwhile, we could use the pentagonal numbers of
positive rank M3818 A0326 N1562 to give
1 2 3 4 5 10 15 27 49 84 154 299
586 1118 2198 ...
or the pentagonal numbers of any rank M1336
A1318 N0511 to give
1 2 4 6 11 18 33 59 116 216 426 851 ...
Neither in Ency seq, though M1018--1020 are close
to the latter.
Before I close, I must try the Catalan numbers:
1 2 4 6 11 16 30 44 86 128 170 302
434 863 1292 1721 3151 4581 6011 10873
15735 20597 37393 54189 70985 129771 ...
and the primes (purists will start at 2)
1 2 4 7 14 27 50 97 194 387 770 1539
3070 6137 12270 24539 49072 98141 196270 ...
For `squares minus one' you need to start at 3:
3 6 9 17 32 56 104 203 398 758 1486
2929 5844 11620 23068 45868 ...
Feel free to add, and iterate, and vary, to taste. R.
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